More than I think I’ve seen for any other army. There are a few things we haven’t seen yet, though, and we’re covering them all here.ĭeath Guard have a lot of Detachment rules now. Over the last two months we’ve seen a steady drip-feed of rules previews for Death Guard via Warhammer Community and most of the army-wide rules have been covered already. Mortarion: He’s just so good, and is going to be one of the most enjoyable models in the game to throw down with.In particular, Plague Marines are finally going to feel as resilient as they always should have. Durability: The army-wide durability here is like almost nothing we’ve seen before, with only Custodes coming close to rivalling it.Buff Characters: Inventive re-writes for a whole lot of the various Foetid Virion units plus rules that reward you for having characters about mean that almost all of these have a real role in lists.Terminators: Both flavours of Terminators are now some of the nastiest in the game, and should be incredibly satisfying to use on the table.Contagions: The Plague Company rules give you seven plagues to spread, and the book provides you a bunch of tools to manipulate them and unleash them where it matters most. ![]() Death Guard will give you a powerful, elite force that can act as both a hammer and an anvil, taking whatever is thrown at them and hitting back in kind. Finally, looming over it all, you get Mortarion, who is now one of the game’s most powerful Lords of War, a nigh-unstoppable killing machine who can rip through almost any opposition. In a similar vein, you have a whole laundry list of attractively priced buff characters that give you more ways to confound the enemy while also enhancing your own troops. The new Contagion rules give you access to a unique battlefield control tool, and will reward you for clever positioning and use of stratagems to spread the sickness. If you like playing a powerful, tanky force the Death Guard might be for you, but that’s not all they have going for them. ![]() Your Plague Marines, Terminators and Daemon Engines can soak up absurd levels of punishment as they creep inexorably closer to the enemy, and when they arrive they can do spectacular damage, crushing all resistance in their path.
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